Simms At Night
There are two parts to this level: the fort, and
the underground part. The fort is much, much easier: it's lit. The main gun to use is the
rifle w/ the scope. Once you start off, you can walk around the perimeter of the compound,
picking off any guys you see. Enter the compound by picking off the blue guy with the
powerful shotgun. Look around and kill any guys in your vicinity. Once that's done, kill
anybody you can see with your rifle scope. You won't regret this; it'll be better in the
long run. Most of the guys are in windows, ledges, and the guard posts.
A shotgun is in the building in front of the
entrance. Go on the right side of the building and advance forward until you hit the wall.
Turn left and enter the tunnel. Continue forward and get the iron key in the
"courtyard". Open the door in front of you and to the right. Ascend the flight
of stairs, then turn right to go on the ledge. Continue on the ledge until you see two
doors: one in front of you and one to your right. Go to the one on the right and enter the
door frame and kill the guys. Get your reward, the steel key.
Go back toward the stairs, but continue forward.
Get the sawed off onto the left and the dynamite up ahead. Go back to the stairs and take
the last route. This route is a ledge right by the building's wall. Now you'll see why
picking off opponents was good: you'll see many dead guys through the window. Enter the
door at the end of the ledge. There will be a couple of guys behind some boxes, but
they're not that hard. Go through the other door and onto more ledges. Open the door, and
go through the door frame. Continue until you get the brass key.
Go back to the opened door, and jump on the box
with the medical bag on it. Exit the room. Turn right, go forward, and then turn left.
Open the door and kill all guys. Right before jumping down into the hole, SAVE the game. I
suggest that you turn up the contrast and brightness on your monitor so you can see in the
dark.
Part II begins here. There will be many guys
around you, so be careful and duck. There will be various "buildings" with a few
guys in them, but valuable health powerups. Find the plank and cross it. Once across, turn
right. Descend the series of ledges and round the corner to find a "jail". Kill
all guys you're able to right now. Enter the right jail to get the crowbar right by the
"experts only" sign. Use the crowbar on the door right by the sign and kill all
guys. Crouch down and walk forward. Go across the plank. Jump off, swim down and toward
the left. Enter the tunnel, swim to the right, then left. Surface, where you'll be at a
camp. Kill off the guys and spiders. Save your game.
Go up the ramp and turn left. Go to the danger
sign. Open it and kill the guy. Try to jump into the water. Surface and get the sheriff's
badge. Cross the water by going on the floating boxes. Go into the house. What I'd do is
throw dynamite into the hole. While you're waiting, kill off all guys around you. Once the
dynamite has blown, jump into the hole. Go on the path. If you're low on health, jump to
the left and up a series of ledges to get an elixir and some oil Go back on the path and
continue forward. Go in the door and turn right. SAVE your game.
Simms is just off to the left. I have prepared 3
methods to kill him. 1. Select your fist. Crouch, go in the room, and run toward the
boxes. Still crouching, go between the boxes and punch him once. That should do it. It's
all in the timing. 2. Get out your strongest gun. Crouch and run toward the boxes. Pop up
and shoot him. Do this until he's dead. 3. Get out your knives. Crouch and run toward the
boxes. Either pop up and throw/stab him, or gun between the boxes and stab. If you get the
point, I'm emphasizing to crouch and run toward the boxes. The boxes are there for you.
They serve two main purposes: to prevent Simms from getting out, and providing you some
cover. If you don't like these strategies, just remember my advice.
Roger Tan
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